Peningkatan prestasi belajar PJOK pada siswa kelas 4 SDN 01 Sengare menggunakan media e-modul di masa pandemi
Main Article Content
Abstract
The aim of the researcher is to apply e-module media to improve PJOK learning achievement in 4th grade students of SDN 01 Sengare. This research was conducted on 4th grade students of SDN 01 Sengare, Pekalongan Regency with an odd semester of the 2020/2021 academic year, totaling 22 students. This type of research is classroom action research (CAR). As a form of CAR, this research was carried out in several cycles. The results of the study focused on the students' ability to solve problems. The flow in classroom action research begins with planning action (planning), implementing action (action), observing and evaluating the process and results of the action, and reflecting, and so on until the improvement or improvement is expected (success criteria). The result of this research is an increase in the average of students in cycle 1 and cycle 2 respectively 79.50 and 88.25. Then for classical completeness in cycle 1 and cycle 2, respectively 77.27% and 86.36%. Because it has met the predetermined success indicators, there is no need to proceed to the next cycle.
Article Details
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
References
Arsal, Muhammad, dkk. 2019. Pengembangan Media Pembelajaran E-Modul Materi Sistem Peredaran Darah Pada Kelas XI MIPA SMAN 6 Barru. Prosiding Seminar Nasional Biologi VI Harmonisasi Pembelajaran Biologi pada Era Revolusi 4.0. UNM Malang.
Arsyad, A. 2013. Media pembelajaran. Jakarta: PT. Raja Grafindo Persada.
Deviyanti, dkk. 2020. Pengembangan Media E-Learning Berbasis Google Classroom Untuk Meningkatkan Hasil Belajar Siswa Pada Mata Pelajaran Ekonomi Kelas XI Di SMA Unggul Sakti Jambi. Jurnal Manajemen Pendidikan dan Ilmu Sosial, Vol. 1, No. 1: 303-316.
Fausih, M., & T, D. 2015. Media Modul Elektronik di Sekolah Menengah Kejuruan. Jurnal UNESA. Vol. No. 01. Hal. 1–9.
Gunadharma. 2011. Pengembangan Modul Elektronik sebagai Sumber Belajar Untuk Mata Kuliah Multimedia Design. Jurusan Teknologi Pendidikan, Fakultas Ilmu Pendidikan, Universitas Negeri Jakarta: Skripsi (tidak diterbitkan)
Hanief, Y. N., & Sugito, S. 2015. Membentuk Gerak Dasar Pada Siswa Sekolah Dasar Melalui Permainan Tradisional. Jurnal SPORTIF: Jurnal Penelitian Pembelajaran, Vol. 1, No.1. Hal. 100–113
Subekti, Tri Bagus Agiasta, Yulingga Nanda Hanief. Hendra Mashuri. 2018. Meningkatkan Hasil Belajar Passing Bawah Bolavoli melalui Permainan 3 on 3 pada Siswa Sekolah Dasar Jurnal Pendidikan Jasmani dan Olahraga. Vol. 3 No. 2. Hal. 161 – 166
Sutia, C. dkk. 2019. Student’s Response to Project Learning with Online Guidance Through Google Classroom on Biology Projects. Journal of Physics: Conference Series, vol. 1157: 1-5.
Surat Edaran Nomor 3. 2020. Pencegahan Corono Virus Disease (COVID-19) Pada Satuan Pendidikan. Jakarta. Kementrian Pendidikan dan Kebudayaan.