Pelita: Jurnal Pengabdian kepada Masyarakat https://journal.kualitama.com/index.php/pelita <p>Pelita: Jurnal Pengabdian kepada Masyarakat dengan nomor ISSN <a title="ISSN" href="http://u.lipi.go.id/1611771745" target="_blank" rel="noopener">2775-0094</a> (online) adalah jurnal multidisiplin ilmiah yang diterbitkan oleh Perkumpulan Kualitama Edukatika Indonesia. Pelita: Jurnal Pengabdian kepada Masyarakat merupakan jurnal nasional <a title="Terakreditasi" href="https://sinta.kemdikbud.go.id/journals/profile/14636">terakreditasi</a> yang memiliki fokus utama pada pengembangan ilmu-ilmu di bidang pengabdian kepada masyarakat. Lingkup bidang pengabdian kepada masyarakat antara lain meliputi pelatihan, pemasaran, keamanan pangan lokal, Teknologi Tepat Guna (TTG), desain, pemberdayaan masyarakat, akses sosial, daerah perbatasan, daerah kurang berkembang, dan pendidikan untuk pembangunan berkelanjutan. Pengabdian kepada masyarakat berisi berbagai kegiatan penanganan dan pengelolaan berbagai potensi, kendala, tantangan, dan masalah yang ada di masyarakat. Pelaksanaan kegiatan pengabdian juga melibatkan partisipasi masyarakat dan mitra. Kegiatan pengabdian tersebut disusun dalam suatu kegiatan yang bertujuan untuk meningkatkan kesejahteraan masyarakat. Tujuan dari publikasi jurnal ini adalah untuk menyebarluaskan pemikiran konseptual atau ide-ide yang telah dicapai di bidang pengabdian kepada masyarakat. Pelita: Jurnal Pengabdian kepada Masyarakat terbit empat kali dalam satu tahun yaitu pada bulan Januari, April, Juli, dan Oktober.</p> Perkumpulan Kualitama Edukatika Indonesia en-US Pelita: Jurnal Pengabdian kepada Masyarakat 2775-0094 Peningkatan Kompetensi Guru dalam Mengembangkan Media Pembelajaran Matematika Berbasis AR/VR Menggunakan WebAR Melalui Pendekatan Techno-Ethno-RME https://journal.kualitama.com/index.php/pelita/article/view/582 <p>The development of digital technology is driving the transformation of mathematics learning towards a more interactive, contextual, and learner-centered approach. However, teacher competency in developing immersive technology-based learning media, such as Augmented Reality (AR) and Virtual Reality (VR), is still limited. Furthermore, the integration of local cultural elements into mathematics learning is not yet optimal. This community service activity aims to improve teacher competency in designing and developing Web Augmented Reality (WebAR)-based mathematics learning media through the Techno-Ethno-Realistic Mathematics Education (TE-RME) approach. The activity was carried out through the stages of needs analysis, preparation of training materials, workshop implementation, practical mentoring, and evaluation of training results. Participants were mathematics teachers who were members of the Mathematics MGMP who were given training on basic AR/VR concepts, utilization of the WebAR platform, integration of ethnomathematics elements, and application of Realistic Mathematics Education (RME) principles in developing learning media. Evaluation was conducted using pretest and posttest instruments, participant response questionnaires, and assessment of the resulting media products. The results of the activity showed an increase in participants' understanding and skills in developing WebAR-based mathematics learning media. Participants were able to produce AR/VR media prototypes that integrated local cultural contexts and mathematical concepts contextually. Participants' responses to the training were very good, particularly regarding the ease of use of the technology, the relevance of the material, and the potential for implementation in learning. Thus, this training was effective in improving teachers' digital competencies and supporting the development of innovative, contextual, and culturally based mathematics learning.</p> Farida Nursyahidah Arif Wibisono Maya Rini Rubowo Copyright (c) 2026 Pelita: Jurnal Pengabdian kepada Masyarakat 2026-07-08 2026-07-08 6 3 91 101 10.51651/pjpm.v6i3.582 Pelatihan Media Pembelajaran Komik Sains Berbasis Web Bagi Guru SMK Islamic Center Baiturrahman Semarang https://journal.kualitama.com/index.php/pelita/article/view/579 <p>SMK Islamic Center Baiturrahman Semarang has implemented a Moodle-based Subject Information System (SIMPEL) integrated with the internet network to support the learning process. However, teachers' utilization of information and communication technology in developing digital learning media remains suboptimal. Most teachers still rely on printed textbooks and lecture-based teaching methods, resulting in monotonous learning experiences that are less engaging for students. In addition, science comics as instructional media are still produced manually, requiring considerable costs, time, and effort. To address these issues, a Community Partnership Program was conducted in the form of training on the development of web-based science comic learning media for teachers at SMK Islamic Center Baiturrahman Semarang. The training aimed to enhance teachers' competencies in developing creative, innovative, and accessible digital learning media. The activities included providing materials on the concept of digital science comics, hands-on practice in designing science comics using the Canva application, developing learning websites through Google Sites, and integrating the resulting media into the Moodle-based SIMPEL. Through this training, teachers are expected to be able to independently design and develop web-based science comics to support more engaging and interactive learning delivery. The use of digital media can also reduce dependence on printed materials, making the learning process more efficient in terms of cost, time, and effort. In addition to improving teachers' digital competencies, the developed media can be easily accessed by both teachers and students through the internet. Therefore, this program is expected to promote more effective, innovative, and technology-oriented learning practices in accordance with the demands of the digital era.</p> Theodora Indriati Wardani F X Didik Purwosetiyono Rina Dwi Setyawati Wahyuni Wahyuni Copyright (c) 2026 Pelita: Jurnal Pengabdian kepada Masyarakat 2026-07-08 2026-07-08 6 3 102 113 10.51651/pjpm.v6i3.579 Pelatihan Pembuatan Terrarium untuk Mengembangkan Metakognisi dan Sikap Entrepreneurship Siswa di MA Roudlotul Mubtadiin, Jepara https://journal.kualitama.com/index.php/pelita/article/view/580 <p>This workshop program aimed to develop students' metacognition and entrepreneurial attitudes through terrarium-making activities integrated into biology learning at MA Roudlotul Mubtadiin, Jepara. The workshop was implemented in several sessions. First, students attended a lecture and discussion on the concepts of terrariums, metacognition, and entrepreneurship. Second, students worked in groups to create their own terrariums. Following the workshop, students' metacognition and entrepreneurial attitudes were assessed using questionnaires. The results showed that more than 60% of the students demonstrated positive entrepreneurial attitudes, reflecting their interest in participating in entrepreneurship learning and related programs. Furthermore, students exhibited high levels of metacognition (M = 75.55–77.72), indicating their ability to plan, monitor, regulate, and evaluate their work effectively. Therefore, the terrarium-making workshop program has the potential to enhance students' metacognition and entrepreneurial attitudes.</p> Azizul Ghofar Candra Wicaksono Atip Nurwahyunani Ipah Budi Minarti Muhammad Amiruddin Copyright (c) 2026 Pelita: Jurnal Pengabdian kepada Masyarakat 2026-07-08 2026-07-08 6 3 114 120 10.51651/pjpm.v6i3.580